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10 年
OpenGL ES 3.2发布 Android用户开心了
其实,去年的OpenGL ES 3.1就可以算作OpenGL 4.x规范的子集,将很多功能带到了移动端,比如计算渲染、独立渲染对象、间接绘制命令、增强纹理等等。 OpenGL ES 3.2则继续走这条路,并宣称适应绝大多数移动设备、消费电子设备、车载设备。 OpenGL ES 3.2基本上就是取代 ...
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