In brief: Vulkan has become a strong and popular contender to Microsoft's DirectX 12 graphics API. It's favored by developers (and even players, such as myself) for its superior performance (when well ...
The successor to the OpenGL graphics application programming interface (API) will be revealed at a panel at the Game Developers Conference taking place on March 5 in San Francisco, PC Gamer has ...
Google announced today that it would enable WebGPU support in its Chrome browser by default starting in version 113, currently in beta. In development since 2017, WebGPU is a next-generation graphics ...
The maturation of the electronics industry has simplified a confusing past plethora of silicon, software, and system-specific 3-D graphics APIs (application-programming interfaces) into today's two ...
Doom, the very first one, was widely regarded to have pushed the boundaries of PC gaming and graphics of that era, with its 3D graphics, 3D maps, networked multiplayer, and mature rating. Ever since ...
Google announced it is leveling up its multiplatform game offering in time for the Game Developers Conference next week, with graphics improvements leading the way. In a press call, Matthew McCullough ...
The Khronos Group has released new open source tools that allows the Vulkan API, a 3D graphics API, to work on iOS and macOS, a move that can make it easier for developers to port games to Apple's ...
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...
After years of development, a new web graphics API called WebGPU is soon coming to Chrome and other browsers on both desktop and mobile platforms. For example, Google Meet uses machine learning to ...
A new era of PC gaming kicked off on Tuesday as the next-generation of open graphics technology arrived with a bang—including graphics drivers and a game you can play today. This morning, the Khronos ...
Apple is promoting the development of a standard API that would allow web browsers to access GPU features for 3D graphics. The team behind Apple’s WebKit browser engine proposed a community group at ...
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