Vulkan™ is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This API is designed from the ground up to provide applications direct control over ...
It's been some 18 months since Khronos announced the next-generation of OpenGL, and the final version of the spec, Vulkan, is finally ready for deployment. As of today, everything related to Vulkan -- ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
After missing its planned release date last year, the Khronos Group has released version 1.0 of the Vulkan API specification, the next-generation version of OpenGL. Initially based on AMD’s ...
“Game” and “Configuration” are two words that are heard together almost too frequently together. Whenever an intriguing new game or the next big instalment of a popular game is announced, the first ...
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...
The Khronos™ Group, an open consortium of leading hardware and software companies, today announced the availability of technical previews of the new Vulkan™ open standard API for high-efficiency ...
Google announced a bevy of new features, tools, and programs ahead of the latest Game Developers Conference (GDC) to make bringing PC games to Android easier than ever. These include first-class ...
The Khronos Group has released new open source tools that allows the Vulkan API, a 3D graphics API, to work on iOS and macOS, a move that can make it easier for developers to port games to Apple's ...
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