for _, textTask in ipairs({models.models.action_wheel_gui.Gui.BubbleGuide:newText("action_wheel.gui.bubble_guide.title"), models.models.action_wheel_gui.Gui ...
if not base or base == 0 then return 'ERR: GameAssembly.dll not found' end local MODE = tostring(SCRITCHY_SUB_BOT_MODE or 'status') if MODE ~= 'status' and MODE ...